Commit 9b476f77 authored by hujiebin's avatar hujiebin

feat:先删掉一些没用的

parent 3f0ae61c
package diamond_e
import "hilo-user/resource/mysql"
type StatusAccount = mysql.Type
const (
Normal StatusAccount = 1
//冻结,只是限制减少,不限制增加
Frozen StatusAccount = 2
)
type OperateType = mysql.Type
const (
//注册
/* REGISTER OperateType = 1
//建立融云会话
SessionPay OperateType = 2
//购买钻石
BuyDiamond OperateType = 3
//发送礼物
SendGift OperateType = 4
//接受礼物
ReceiveGift OperateType = 5
//匹配条件
MatchCondition OperateType = 6*/
SendGift OperateType = 1 //发送礼物
MatchCondition OperateType = 2 //匹配条件
SessionPay OperateType = 3 //建立融云会话
BuyDiamond OperateType = 4 //购买钻石
ReceiveGift OperateType = 5 //接受礼物
REGISTER OperateType = 6 //注册
MgrSend OperateType = 8 //平台赠送
VideoCost OperateType = 9 //1对1视频花费
MgrReduce OperateType = 10 //平台扣除
ActivityBillboard OperateType = 11 //活动榜单奖励
ExchangeBean OperateType = 12 //钻石兑换豆子
ActivityGroupBillboard OperateType = 13 //活动榜单奖励
DailyInAppVip OperateType = 14 //每日登陆领取钻石(VIP)
GroupIMMass OperateType = 15 //群中IM群发
DailyInAppCommon OperateType = 16 //每日登陆领取钻石(普通用户)
GroupSupportAdmin OperateType = 17 //群组支持(利益分配者)
GroupSupportMgr OperateType = 18 //群主支持(助手)
MgrBillDiamond OperateType = 19 //管理人单据送钻石
Headwear OperateType = 20 //送头饰扣费
Property OperateType = 21 //送坐骑扣费
LuckyWheelJoin OperateType = 22 //参与转盘扣费
LuckyWheelCancel OperateType = 23 //转盘取消
LuckyWheelWin OperateType = 24 //转盘奖励
LuckWheelGroupOwer OperateType = 25 //转盘群主抽成
DealerTransfer OperateType = 26 //币商转账
GroupCustomTheme OperateType = 27 //购买群组自定义主题
RocketAward OperateType = 28 //火箭奖励
LuckyboxBuy OperateType = 29 //幸运盒子购买
LuckyboxAward OperateType = 30 //幸运盒子奖励
PrivateGift OperateType = 31 // 私聊送礼物
PrivateGiftReturn OperateType = 32 // 私聊送礼物退款
ActivityTriggerAward OperateType = 33 //活动触发奖励
VideoTradeUnionGift OperateType = 34 // 视频送礼物
VideoTradeUnionGiftReturn OperateType = 35 // 视频送礼物退款
GlobalBroadcast OperateType = 36 //全球发布消息
TaskAward OperateType = 37 //任务奖励
FruitMachineAward OperateType = 38 // 水果机奖励
FruitMachineBet OperateType = 39 // 水果机投注
Noble OperateType = 40 //购买/赠送贵族
FruitTycoonAward OperateType = 41 // 水果大亨奖励
Checkout OperateType = 42 //checkout购买
LuckyboxCycle OperateType = 43 //幸运盒子回收奖励
ActivityRechargeFirst OperateType = 44 //首次充值奖励
NewUserInvite OperateType = 45 // 新用户奖励活动
GeneralActivity OperateType = 46 // 一般性活动奖励
PowerSupportOwner OperateType = 47 // 势力支持(势力主)
PowerSupportAssistant OperateType = 48 // 势力支持(助手)
VideoMinute OperateType = 49 //1对1视频(分钟扣费)
MatchMinute OperateType = 50 //匹配视频(第一分钟扣费)
VideoMinuteBack OperateType = 51 //1对1视频(分钟扣费,返回)
VideoMinuteTotal OperateType = 52 //1对1视频(分钟扣费,返回)
GroupActivity OperateType = 53 //创建群组活动
GroupActivityReward OperateType = 54 //群组活动奖励
PayerMax OperateType = 55 //payerMax/茄子支付购买
BuyPinkDiamond OperateType = 56 //购买粉钻
VideoCostPink OperateType = 57 //1对1视频送礼(粉钻)
MatchMinutePink OperateType = 58 //匹配视频(第一分钟扣费)(粉钻)
VideoMinuteTotalPink OperateType = 59 //1对1视频(分钟扣费,返回)(粉钻)
SendPinkGift OperateType = 60 //送粉钻礼物 ---占位---暂不开放 数据库配置表中暂未配置
MatchMinuteGiftPink OperateType = 61 //匹配视频送礼(粉钻)
MatchMinuteGiftPinkTime OperateType = 62 //匹配视频加时送礼(粉钻)
JoinGroupCost OperateType = 63 //加入群组扣费
JoinGroupAdd OperateType = 64 //加入群组,群主得黄钻
GameJoin OperateType = 65 //加入游戏扣费
GameAward OperateType = 66 //游戏结算奖励
GameRefund OperateType = 67 //游戏退费
)
const (
DiamondYellow mysql.Type = 1
DiamondPink mysql.Type = 2
)
package user_e
type ReportType string
type GameType int
type GameOpt int
type GameStatus uint8
type GamerStatus uint8
type GamerPlayerStatus uint8
type GameMode = int
const (
ReportTypeGameStart ReportType = "user_start" // 战斗开始通知
ReportTypeGameSettle ReportType = "user_settle" // 战斗结算通知
GameAutoMatchYes = 1 // 游戏自动匹配
GameAutoMatchNo = 0 // 游戏非自动匹配
GameTypeLudo GameType = 1 // ludo
GameTypeUno GameType = 2 // uno
GameModeQuick GameMode = 0
GameModeClassic GameMode = 1
GameOptCreate GameOpt = 0 // 创建游戏
GameOptJoin GameOpt = 1 // 加入游戏,自动准备
GameOptExit GameOpt = 2 // 退出游戏
GameOptClose GameOpt = 3 // 创建者关闭游戏
//GameOptReady GameOpt = 2 // 准备游戏
//GameOptCancelReady GameOpt = 3 // 取消准备游戏
GameStatusNoStart GameStatus = 0 // 未开始
GameStatusGaming GameStatus = 1 // 游戏中
GameStatusEnd GameStatus = 2 // 游戏结束
GamerStatusUnready GamerStatus = 0 // 未开始
GamerStatusGaming GamerStatus = 1 // 游戏中
GamerStatusEnd GamerStatus = 2 // 游戏结束
GamerExit GamerStatus = 3 // 自己退出游戏
GamerClose GamerStatus = 4 // 创建者关闭游戏
//GamerStatusReady GamerStatus = 1 // 准备
//GamerExit GamerStatus = 4 // 自己退出游戏
MgIdLudo = "1468180338417074177"
MgIdUno = "1472142559912517633"
)
package groupPower_e
import "hilo-user/resource/mysql"
// 国家势力状态
type GroupPowerStatus = mysql.Type
const (
//上架
GroupPowerUserHas GroupPowerStatus = 1
//未上架
GroupPowerUserNo GroupPowerStatus = 2
//解散
GroupPowerDissolve GroupPowerStatus = 3
)
// 国家势力用户角色
type GroupPowerUserRole = mysql.Type
const (
//普通用户
GroupPowerUserRoleUser GroupPowerUserRole = 1
//势力主
GroupPowerUserRoleMgr GroupPowerUserRole = 2
)
// 国家势力日志操作类型
type GroupPowerUserLogType = mysql.Type
const (
//加入
GroupPowerUserLogTypeUserJoin GroupPowerUserLogType = 1
//用户自己离开
GroupPowerUserLogTypeUserLeave GroupPowerUserLogType = 2
//运营平台赋予管理者
GroupPowerUserLogTypeOwerJoin GroupPowerUserLogType = 3
//管理人让用户离开
GroupPowerUserLogTypeMgrLeave GroupPowerUserLogType = 4
//管理人解散
GroupPowerUserLogDissolve GroupPowerUserLogType = 5
)
type GroupPowerDiamondLogType = mysql.Type
const (
//群组原因加入
GroupPowerDiamondLogTypeByGroup GroupPowerDiamondLogType = 1
//群主原因加入
GroupPowerDiamondLogTypeByGroupOwer GroupPowerDiamondLogType = 2
)
type PowerSupportAwardState = uint
const (
PowerSuppportNo PowerSupportAwardState = 0 // 未达到要求
PowerSuppportAwarded PowerSupportAwardState = 1 // 已经领取
PowerSuppportWaiting PowerSupportAwardState = 2 // 待领取
)
package group_e
import "hilo-user/resource/mysql"
// 信令消息(不显示公屏工,不记入消息历史,不影响未读数)
type TypeSignalMsg = mysql.Type
const (
GroupEditProfileSignal TypeSignalMsg = 1
GroupRoleChangeSignal TypeSignalMsg = 2
GroupMicChangeSignal TypeSignalMsg = 3 //保留
GroupMsgBannedSignal TypeSignalMsg = 4
GroupMemberRemoveSignal TypeSignalMsg = 5
GroupGiftSignal TypeSignalMsg = 6 //礼物
GroupMicInSignal TypeSignalMsg = 7
GroupMicOutSignal TypeSignalMsg = 8
GroupMicLockSignal TypeSignalMsg = 9
GroupMicUnLockSignal TypeSignalMsg = 10
GroupMicSpeechOpenSignal TypeSignalMsg = 11
GroupMicSpeechCloseSignal TypeSignalMsg = 12
GroupKickOut TypeSignalMsg = 13 //保留
GroupSocketMicOutSignal TypeSignalMsg = 14 //保留
GroupInviteMicInSignal TypeSignalMsg = 15 //邀请上麦保留
GroupInSignal TypeSignalMsg = 16 //进入房间
GroupMicEmoji TypeSignalMsg = 17 //麦上表情
GroupLuckyWheel TypeSignalMsg = 18 //转盘的通知信令
GroupOutSignal TypeSignalMsg = 19 //离开房间
GroupRocketState TypeSignalMsg = 20 //火箭状态变化
GroupOnlineUser TypeSignalMsg = 21 //房间在线用户信息
GroupMicChange TypeSignalMsg = 22 //房间麦位上的变量
GroupMemberInvite TypeSignalMsg = 23 //房间-邀请用户成为会员
GroupRoleChange TypeSignalMsg = 24 //房间-用户群组身份变化
GroupGameInfoLudo TypeSignalMsg = 200 // 房间-游戏信息-ludo
GroupGameSettleLudo TypeSignalMsg = 201 // 房间-游戏结算信息-ludo
GroupGameInfoUno TypeSignalMsg = 202 // 房间-游戏信息-uno
GroupGameSettleUno TypeSignalMsg = 203 // 房间-游戏结算信息-uno
)
// 群组麦位数量类型
type GroupMicNumType = mysql.Type
const (
OneMicNumType GroupMicNumType = 5
TwoMicNumType GroupMicNumType = 10
ThreeMicNumType GroupMicNumType = 3
FourMicNumType GroupMicNumType = 4
SixMicNumType GroupMicNumType = 6
SevenMicNumType GroupMicNumType = 7
EightMicNumType GroupMicNumType = 8
NineMicNumType GroupMicNumType = 9
ElevenMicNumType GroupMicNumType = 11
TwelveMicNumType GroupMicNumType = 12
ThirteenMicNumType GroupMicNumType = 13
FourteenMicNumType GroupMicNumType = 14
FifteenMicNumType GroupMicNumType = 15
SixteenMicNumType GroupMicNumType = 16
SeventeenMicNumType GroupMicNumType = 17
EighteenMicNumType GroupMicNumType = 18
NineteenMicNumType GroupMicNumType = 19
TwentyMicNumType GroupMicNumType = 20
//5个麦位
FiveMicNumType GroupMicNumType = 1
//10个麦位
TenMicNumType GroupMicNumType = 2
//
)
// 公屏消息
type TypePublicScreenMsg = mysql.Type
const (
UserJoinPublicScreenMsg TypePublicScreenMsg = 1 // 加入群组
UserKickPublicScreenMsg TypePublicScreenMsg = 2 // 踢出房间
UserBannedPublicScreenMsg TypePublicScreenMsg = 3 // 拉黑用户
RoleAssignedPublicScreenMsg TypePublicScreenMsg = 4 // 添加角色
RoleRemovedPublicScreenMsg TypePublicScreenMsg = 5 // 移除角色
ClientSendMsgLocal TypePublicScreenMsg = 6 // 客户端占用
RollDiceMsg TypePublicScreenMsg = 7 // 掷骰子结果
GroupGiftMsg TypePublicScreenMsg = 8 //全服礼物
GroupSupportH5 TypePublicScreenMsg = 9 //群组支持H5
JumpMessage TypePublicScreenMsg = 10 // 可跳转的公屏消息
RocketAwardMsg TypePublicScreenMsg = 11 // 火箭获奖消息
LockyboxAwardMsg TypePublicScreenMsg = 12 // 幸运盒子公屏中奖
FruitMachineAwardMsg TypePublicScreenMsg = 13 // 水果机中奖
EnterRoomMsg TypePublicScreenMsg = 14 // 用户进入房间
GameLudoPubMsg TypePublicScreenMsg = 101 // Ludo游戏公屏
GameUnoPubMsg TypePublicScreenMsg = 102 // uno游戏公屏
)
package msg_e
// 公屏消息
type TypePublicScreenMsg uint8
const (
UserJoinPublicScreenMsg TypePublicScreenMsg = 1 // 加入群组
UserKickPublicScreenMsg TypePublicScreenMsg = 2 // 踢出房间
UserBannedPublicScreenMsg TypePublicScreenMsg = 3 // 拉黑用户
RoleAssignedPublicScreenMsg TypePublicScreenMsg = 4 // 添加角色
RoleRemovedPublicScreenMsg TypePublicScreenMsg = 5 // 移除角色
ClientSendMsgLocal TypePublicScreenMsg = 6 // 客户端占用
RollDiceMsg TypePublicScreenMsg = 7 // 掷骰子结果
GroupGiftMsg TypePublicScreenMsg = 8 //全服礼物
GroupSupportH5 TypePublicScreenMsg = 9 //群组支持H5
JumpMessage TypePublicScreenMsg = 10 // 可跳转的公屏消息
RocketAwardMsg TypePublicScreenMsg = 11 // 火箭获奖消息
LockyboxAwardMsg TypePublicScreenMsg = 12 // 幸运盒子公屏中奖
FruitMachineAwardMsg TypePublicScreenMsg = 13 // 水果机中奖
EnterRoomMsg TypePublicScreenMsg = 14 // 用户进入房间
)
package event
import "hilo-user/domain"
import "git.hilo.cn/hilo-common/domain"
// 程序内部事件
type Base struct {
......
package user_ev
import (
"hilo-user/_const"
"hilo-user/domain"
"hilo-user/domain/event"
"hilo-user/resource/mysql"
)
//注册监听
var userEditEvent = new(event.Base)
/**
注册事件
*/
type GameEditEvent struct {
GameId mysql.ID `json:"userId"` // 游戏id
TxGroupId mysql.Str `json:"txGroupId"` // 群组id
}
//添加领域事件,在每个领域模型中init中添加,因为这是静态业务,非动态的。
func AddGameEditEventSync(callback func(model *domain.Model, event interface{}) error) {
userEditEvent.SyncList = append(userEditEvent.SyncList, callback)
}
//加入到异步操作中
func AddGameEditEventAsync(callback func(model *domain.Model, event interface{}) error) {
userEditEvent.AsyncList = append(userEditEvent.AsyncList, callback)
}
//领域事件发布
func PublishGameEditEvent(model *domain.Model, event interface{}) error {
//执行同步的领域事件
for _, callback := range userEditEvent.SyncList {
if err := callback(model, event); err != nil {
return err
}
}
// 执行异步的领域事件
if len(userEditEvent.AsyncList) > 0 {
go func() {
defer _const.CheckGoPanic()
for _, callback := range userEditEvent.AsyncList {
// 异步事件需要用新model,主要是db
var newModel = domain.CreateModelContext(model.MyContext)
if err := callback(newModel, event); err != nil {
model.Log.Errorf("userEditEvent aysnc fail:%v", err)
}
}
}()
}
return nil
}
package user_ev
import (
"hilo-user/_const"
"hilo-user/_const/enum/user_e"
"hilo-user/domain"
"hilo-user/domain/event"
"hilo-user/resource/mysql"
)
//注册监听
var reportGameInfoEvent = new(event.Base)
/**
注册事件
*/
type ReportGameInfoEvent struct {
UserId mysql.ID `json:"uid"` // 用户id,请求get_user_info 接口返回uid参数
ReportType user_e.ReportType `json:"report_type"` // 上报类型 user_start|user_settle
GameStartObject *GameStartObject `json:"user_start_object"` // user_start对应结构体
GameSettleObject *GameSettleObject `json:"user_settle_object"` // user_settle对应结构体
}
type GameStartObject struct {
MgId uint64 `json:"mg_id"` // 游戏id
MgIdStr string `json:"mg_id_str"` // 小游戏id数值型兼容字段(nodejs服务请使用当前字段)
RoomId string `json:"room_id"` // 接入方房间id
GameMode int32 `json:"user_mode"` // 游戏模式,设定游戏的一些功能(参与游戏的人数,出手时间,特定的玩法)
GameRoundId string `json:"user_round_id"` // 本局游戏的id (重复上报,使用该字段去重)
BattleStartAt int32 `json:"battle_start_at"` // 战斗开始时间(秒)
Players []PlayerObject `json:"players"` // player_object 数组
ReportGameInfoExtras string `json:"report_user_info_extras"` // 游戏上报信息扩展参数(透传),取值范围:长度不超过1024字节,超过则截断
ReportGameInfoKey string `json:"report_user_info_key"` // 游戏上报信息扩展参数(透传),取值范围:长度不超过64字节,超过则截断。接入方服务端可以根据这个字段来查询一局游戏的数据
}
type PlayerObject struct {
Uid string `json:"uid"` // 接入方uid,机器人为空字符
IsAi int32 `json:"is_ai"` // 0:普通用户,1:机器人
}
type GameSettleObject struct {
MgId uint64 `json:"mg_id"` // 游戏id
MgIdStr string `json:"mg_id_str"` // 小游戏id数值型兼容字段(nodejs服务请使用当前字段)
RoomId string `json:"room_id"` // 接入方房间id
GameMode int32 `json:"user_mode"` // 游戏模式
GameRoundId string `json:"user_round_id"` // 本局游戏的id (重复上报,使用该字段去重)
BattleStartAt uint32 `json:"battle_start_at"` // 战斗开始时间(秒)
BattleEndAt uint32 `json:"battle_end_at"` // 战斗结束时间(秒)
BattleDuration int32 `json:"battle_duration"` // 战斗总时间(秒)
Results []PlayerResultObject `json:"results"` // player_result_object 数组
ReportGameInfoExtras string `json:"report_user_info_extras"` // 游戏上报信息扩展参数(透传),取值范围:长度不超过1024字节,超过则截断
ReportGameInfoKey string `json:"report_user_info_key"` // 游戏上报信息扩展参数(透传),取值范围:长度不超过64字节,超过则截断。接入方服务端可以根据这个字段来查询一局游戏的数据
}
type PlayerResultObject struct {
Uid string `json:"uid"` // 接入方uid,机器人为空字符
Rank int32 `json:"rank"` // 排名从1开始,平局排名相同
IsEscaped int32 `json:"is_escaped"` // 0:正常,1:逃跑
IsAi int32 `json:"is_ai"` // 0:普通用户,1:机器人
Role int32 `json:"role"` // 0:表示没有角色信息,玩家在游戏中的角色 游戏role 说明
Score int32 `json:"score"` // 玩家当前局得到的分数
IsWin int32 `json:"is_win"` // 结果 0:表示没有信息,1:输,2:赢,3:平局
Award int32 `json:"award"` // 奖励
Extras string `json:"extras"` // 扩展参数扩展说明
IsManaged int32 `json:"is_managed"` // 是否托管 0:未托管 1:托管
Diamond int64 `json:"diamond"` // 钻石收益,有可能负数,后期计算
LudoExtras *LudoExtras
}
type LudoExtras struct {
Color int `json:"color"`
Steps int `json:"steps"`
}
//添加领域事件,在每个领域模型中init中添加,因为这是静态业务,非动态的。
func AddReportGameInfoEventSync(callback func(model *domain.Model, event interface{}) error) {
reportGameInfoEvent.SyncList = append(reportGameInfoEvent.SyncList, callback)
}
//加入到异步操作中
func AddReportGameInfoEventAsync(callback func(model *domain.Model, event interface{}) error) {
reportGameInfoEvent.AsyncList = append(reportGameInfoEvent.AsyncList, callback)
}
//领域事件发布
func PublishReportGameInfoEvent(model *domain.Model, event interface{}) error {
//执行同步的领域事件
for _, callback := range reportGameInfoEvent.SyncList {
if err := callback(model, event); err != nil {
return err
}
}
// 执行异步的领域事件
if len(reportGameInfoEvent.AsyncList) > 0 {
go func() {
defer _const.CheckGoPanic()
for _, callback := range reportGameInfoEvent.AsyncList {
// 异步事件需要用新model,主要是db
var newModel = domain.CreateModelContext(model.MyContext)
if err := callback(newModel, event); err != nil {
model.Log.Errorf("ReportGameInfoEvent aysnc fail:%v", err)
}
}
}()
}
return nil
}
package group_ev
import (
"hilo-user/_const"
"hilo-user/domain"
"hilo-user/domain/event"
"hilo-user/myerr"
"hilo-user/resource/mysql"
)
var groupInListen = new(event.Base)
// 进房事件
type GroupInEvent struct {
GroupId string // imGroupId
UserId mysql.ID
ExternalId string
Nick string
Avatar string
IsMember bool //是否永久成员
IsVip bool
NobleLevel uint16
}
func AddGroupInEventSync(callback func(model *domain.Model, event interface{}) error) {
groupInListen.SyncList = append(groupInListen.SyncList, callback)
}
func AddGroupInEventAsync(callback func(model *domain.Model, event interface{}) error) {
groupInListen.AsyncList = append(groupInListen.AsyncList, callback)
}
func PublishGroupInEvent(model *domain.Model, event interface{}) error {
// 执行同步的领域事件
for _, callback := range groupInListen.SyncList {
if err := callback(model, event); err != nil {
return myerr.WrapErr(err)
}
}
// 执行异步的领域事件
if len(groupInListen.AsyncList) > 0 {
go func() {
defer _const.CheckGoPanic()
for _, callback := range groupInListen.AsyncList {
// 异步事件需要用新model,主要是db
var newModel = domain.CreateModelContext(model.MyContext)
if err := callback(newModel, event); err != nil {
model.Log.Errorf("GroupInEvent aysnc fail:%v", err)
}
}
}()
}
return nil
}
package group_ev
import (
"hilo-user/_const"
"hilo-user/domain"
"hilo-user/domain/event"
"hilo-user/myerr"
"hilo-user/resource/mysql"
)
var groupLeaveListen = new(event.Base)
// 离房事件
type GroupLeaveEvent struct {
GroupId string
UserId mysql.ID
ExternalId string
}
func AddGroupLeaveEventSync(callback func(model *domain.Model, event interface{}) error) {
groupLeaveListen.SyncList = append(groupLeaveListen.SyncList, callback)
}
func AddGroupLeaveEventAsync(callback func(model *domain.Model, event interface{}) error) {
groupLeaveListen.AsyncList = append(groupLeaveListen.AsyncList, callback)
}
func PublishGroupLeaveEvent(model *domain.Model, event interface{}) error {
// 执行同步的领域事件
for _, callback := range groupLeaveListen.SyncList {
if err := callback(model, event); err != nil {
return myerr.WrapErr(err)
}
}
// 执行异步的领域事件
if len(groupLeaveListen.AsyncList) > 0 {
go func() {
defer _const.CheckGoPanic()
for _, callback := range groupLeaveListen.AsyncList {
// 异步事件需要用新model,主要是db
var newModel = domain.CreateModelContext(model.MyContext)
if err := callback(newModel, event); err != nil {
model.Log.Errorf("GroupInEvent aysnc fail:%v", err)
}
}
}()
}
return nil
}
package redis_r
import (
"context"
"fmt"
"git.hilo.cn/hilo-common/domain"
"git.hilo.cn/hilo-common/mycontext"
"git.hilo.cn/hilo-common/mylogrus"
"git.hilo.cn/hilo-common/resource/config"
"github.com/gin-gonic/gin"
"github.com/go-redis/redis/v8"
"strconv"
"strings"
"time"
)
var stop = make(chan struct{})
var match = "match_relation_*"
func Scan(c *gin.Context) (*mycontext.MyContext, error) {
go func() {
return
myCtx := mycontext.CreateMyContext(c.Keys)
var model = domain.CreateModelContext(myCtx)
cursor := uint64(0)
first := true
var err error
var keys []string
for first || cursor != 0 {
first = false
select {
case <-stop:
return
default:
keys, cursor, err = model.Redis.Scan(model, cursor, match, 1000).Result()
if err != nil {
model.Log.Errorf("SCAN fail:%v", err)
return
}
var delKeys []string
for _, key := range keys {
arr := strings.Split(key, "_")
if len(arr) == 4 {
cycle, _ := strconv.ParseInt(arr[2], 10, 64)
if cycle > 0 && cycle < 208933198 { // 2022-12-20号
delKeys = append(delKeys, key)
}
}
}
if len(delKeys) > 0 {
cnt, err := model.Redis.Del(model, keys...).Result()
model.Log.Infof("del redis keys:%v,cnt:%v,err:%v", delKeys, cnt, err)
}
time.Sleep(time.Second)
}
}
}()
return mycontext.CreateMyContext(nil), nil
}
func ScanStop(c *gin.Context) (*mycontext.MyContext, error) {
return nil, nil
myCtx := mycontext.CreateMyContext(c.Keys)
stop <- struct{}{}
return myCtx, nil
}
func Hscan(c *gin.Context) (*mycontext.MyContext, error) {
RedisClient := redis.NewClient(&redis.Options{
Addr: config.GetConfigRedis().REDIS_HOST,
Password: config.GetConfigRedis().REDIS_PASSWORD, // no password set
DB: 1, // use default DB
PoolSize: 20,
MinIdleConns: 20,
})
cursor := uint64(0)
first := true
var err error
var keys []string
for first || cursor != 0 {
first = false
select {
case <-stop:
return nil, nil
default:
keys, cursor, err = RedisClient.HScan(context.Background(), "user", cursor, "*", 1000).Result()
if err != nil {
return nil, err
}
l := len(keys)
if l%2 != 0 {
mylogrus.MyLog.Errorf("Hscan keys err:%v", keys)
continue
}
for i := 0; i < len(keys); i += 2 {
if !strings.Contains(keys[i+1], "172.26.95.48:50050") && !strings.Contains(keys[i+1], "172.26.95.24:50050") {
res, err := RedisClient.HDel(context.Background(), "user", keys[i]).Result()
msg := fmt.Sprintf("hdel user %v,value:%v,res:%v,err:%v", keys[i], keys[i+1], res, err)
mylogrus.MyLog.Infof("%v", msg)
}
}
}
}
return nil, nil
}
......@@ -5,7 +5,6 @@ import (
ginSwagger "github.com/swaggo/gin-swagger"
"github.com/swaggo/gin-swagger/swaggerFiles"
_ "hilo-user/docs"
"hilo-user/route/redis_r"
"hilo-user/route/user_r"
)
......@@ -21,15 +20,5 @@ func InitRouter() *gin.Engine {
{
user.GET("/nameplate", wrapper(user_r.UserNameplate))
}
inner := r.Group("/inner")
inner.Use(ExceptionHandle, LoggerHandle)
//}
test := r.Group("/test")
{
//test.GET("/user", wrapper(user_r.Test))
test.GET("/scan/redis", wrapper(redis_r.Scan))
test.GET("/hscan/redis", wrapper(redis_r.Hscan))
test.GET("/scan/redis/stop", wrapper(redis_r.ScanStop))
}
return r
}
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment