package user_e type ReportType string type GameType int type GameOpt int type GameStatus uint8 type GamerStatus uint8 type GamerPlayerStatus uint8 type GameMode = int const ( ReportTypeGameStart ReportType = "user_start" // 战斗开始通知 ReportTypeGameSettle ReportType = "user_settle" // 战斗结算通知 GameAutoMatchYes = 1 // 游戏自动匹配 GameAutoMatchNo = 0 // 游戏非自动匹配 GameTypeLudo GameType = 1 // ludo GameTypeUno GameType = 2 // uno GameModeQuick GameMode = 0 GameModeClassic GameMode = 1 GameOptCreate GameOpt = 0 // 创建游戏 GameOptJoin GameOpt = 1 // 加入游戏,自动准备 GameOptExit GameOpt = 2 // 退出游戏 GameOptClose GameOpt = 3 // 创建者关闭游戏 //GameOptReady GameOpt = 2 // 准备游戏 //GameOptCancelReady GameOpt = 3 // 取消准备游戏 GameStatusNoStart GameStatus = 0 // 未开始 GameStatusGaming GameStatus = 1 // 游戏中 GameStatusEnd GameStatus = 2 // 游戏结束 GamerStatusUnready GamerStatus = 0 // 未开始 GamerStatusGaming GamerStatus = 1 // 游戏中 GamerStatusEnd GamerStatus = 2 // 游戏结束 GamerExit GamerStatus = 3 // 自己退出游戏 GamerClose GamerStatus = 4 // 创建者关闭游戏 //GamerStatusReady GamerStatus = 1 // 准备 //GamerExit GamerStatus = 4 // 自己退出游戏 MgIdLudo = "1468180338417074177" MgIdUno = "1472142559912517633" )