user_center_func.go 17.7 KB
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package rpc

import (
	"encoding/json"
	"git.hilo.cn/hilo-common/mylogrus"
	"git.hilo.cn/hilo-common/protocol/userProxy"
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	"git.hilo.cn/hilo-common/utils"
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	"google.golang.org/protobuf/proto"
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	"time"
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)

func SendFruitMachine(date string, round uint32) error {
	msg := &userProxy.FruitMachine{
		Date:  date,
		Round: round,
	}
	if buffer, err := proto.Marshal(msg); err == nil {
		rspUids, err := broadcast(MsgFruitMachine, buffer)

		//记录socket,注意闭包问题
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		go func(userId uint64, msg *userProxy.FruitMachine, rspUids []uint64, err error) {
			buf, _ := json.Marshal(msg)
			AddRpcLog(MsgFruitMachine, userId, string(buf[:]), rspUids, err)
		}(0, msg, rspUids, err)

		if err != nil {
			mylogrus.MyLog.Errorf("grpc SendFruitMachine send fail")
			return err
		} else {
			mylogrus.MyLog.Info("grpc SendFruitMachine send success")
		}
	} else {
		return err
	}
	return nil
}

func SendFruitMachineToUser(date string, round uint32, userIds []uint64) error {
	msg := &userProxy.FruitMachine{
		Date:  date,
		Round: round,
	}
	if buffer, err := proto.Marshal(msg); err == nil {
		rspUids, err := multicast(userIds, MsgFruitMachine, buffer)

		//记录socket,注意闭包问题
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		go func(userId uint64, msg *userProxy.FruitMachine, rspUids []uint64, err error) {
			buf, _ := json.Marshal(msg)
			AddRpcLog(MsgFruitMachine, userId, string(buf[:]), rspUids, err)
		}(0, msg, rspUids, err)

		if err != nil {
			mylogrus.MyLog.Errorf("grpc SendFruitMachine send fail")
			return err
		} else {
			mylogrus.MyLog.Info("grpc SendFruitMachine send success")
		}
	} else {
		return err
	}
	return nil
}

func SendGlobalRocketNotice(groupId string, period string, round uint32, stage uint32, fromUserId uint64, topUserIcon string, nick string, code string, avatar string) error {
	msg := &userProxy.GlobalRocketNotice{
		GroupId:     groupId,
		Period:      period,
		Round:       round,
		Stage:       stage,
		TopUserIcon: topUserIcon,
		Nick:        nick,
		Code:        code,
		Avatar:      avatar,
	}

	if buffer, err := proto.Marshal(msg); err == nil {
		rspUids, err := broadcast(MsgTypeGlobalRocketNotice, buffer)

		//记录socket,注意闭包问题
		go func(userId uint64, msg *userProxy.GlobalRocketNotice, rspUids []uint64, err error) {
			buf, _ := json.Marshal(msg)
			AddRpcLog(MsgTypeGlobalRocketNotice, userId, string(buf[:]), rspUids, err)
		}(fromUserId, msg, rspUids, err)

		if err != nil {
			mylogrus.MyLog.Errorf("grpc GlobalRocketNotice send fail")
			return err
		} else {
			mylogrus.MyLog.Info("grpc GlobalRocketNotice send success")
		}
	} else {
		return err
	}
	return nil
}
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// 发送钻石变化通知
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func SendDiamondChange(userId uint64, diamond, pinkDiamond uint32) error {
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	msg := &userProxy.DiamondChange{
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		RemainDiamond:     diamond,
		RemainPinkDiamond: pinkDiamond,
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	}
	if buffer, err := proto.Marshal(msg); err == nil {
		rspUids, err := multicast([]uint64{userId}, MsgDiamondChange, buffer)
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		// 记录socket
		// 有err||uid不在线才入库
		if err != nil || len(rspUids) > 0 {
			go func(userId uint64, msg *userProxy.DiamondChange, rspUids []uint64, err error) {
				buf, _ := json.Marshal(msg)
				AddRpcLog(MsgDiamondChange, userId, string(buf[:]), rspUids, err)
			}(userId, msg, rspUids, err)
		}
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		if err != nil {
			mylogrus.MyLog.Errorf("grpc SendDiamondChange send fail")
			return err
		} else {
			mylogrus.MyLog.Info("grpc SendDiamondChange send success")
		}
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	} else {
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		return err
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	}
	return nil
}
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// 发送游戏横幅
// param winUserId:胜利的用户id
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// param gameType 0:slot 5:luckybox 6:fruit
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// param gameId 7:slot 8:candy 5:luckybox 6:fruit
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func SendGlobalGameBanner(winUserId uint64, diamond uint64, avatar string, gameId uint64, gameType uint32) error {
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	defer utils.CheckGoPanic()
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	bannerUrl := ""
	switch gameType {
	case 0:
		bannerUrl = "https://image.whoisamy.shop/hilo/resource/game/game_banner_slot.png"
	case 5:
		bannerUrl = "https://image.whoisamy.shop/hilo/resource/game/game_banner_luckybox.png"
	case 6:
		bannerUrl = "https://image.whoisamy.shop/hilo/resource/game/game_banner_fruit.png"
	}
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	if gameId == uint64(8) {
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		bannerUrl = "https://image.whoisamy.shop/hilo/resource/game/game_banner_candy.png"
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	}
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	msg := &userProxy.GlobalGameBanner{
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		GameId:    gameId,
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		GameType:  gameType,
		UserId:    winUserId,
		Avatar:    avatar,
		Diamond:   diamond,
		BannerUrl: bannerUrl,
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	}
	if buffer, err := proto.Marshal(msg); err == nil {
		rspUids, err := broadcast(MsgTypeGlobalGameBanner, buffer)

		//记录socket,注意闭包问题
		go func(userId uint64, msg *userProxy.GlobalGameBanner, rspUids []uint64, err error) {
			buf, _ := json.Marshal(msg)
			AddRpcLog(MsgTypeGlobalGameBanner, userId, string(buf[:]), rspUids, err)
		}(winUserId, msg, rspUids, err)

		if err != nil {
			mylogrus.MyLog.Errorf("grpc SendGlobalGameBanner send fail")
			return err
		} else {
			mylogrus.MyLog.Info("grpc SendGlobalGameBanner send success")
		}
	} else {
		return err
	}
	return nil
}
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func SendJoinGroup(userId uint64, externalId string, groupId string) error {
	msg := &userProxy.JoinGroup{GroupId: groupId, ExternalId: externalId}
	if buffer, err := proto.Marshal(msg); err == nil {
		userIds := []uint64{userId}
		rspUids, err := multicast(userIds, MsgTypeJoinGroup, buffer)

		//记录socket,注意闭包问题
		go func(userIds []uint64, msg *userProxy.JoinGroup, rspUids []uint64, err error) {
			buf, _ := json.Marshal(msg)
			AddRpcLogs(MsgTypeJoinGroup, userIds, string(buf[:]), rspUids, err)
		}(userIds, msg, rspUids, err)

		if err != nil {
			mylogrus.MyLog.Errorf("grpc SendJoinGroup send fail")
			return err
		} else {
			mylogrus.MyLog.Info("grpc SendJoinGroup send success")
		}
	} else {
		return err
	}
	return nil
}

func SendConfigChange(operUserId uint64, configType uint32) error {
	msg := &userProxy.ConfigChange{
		Type: configType,
	}
	if buffer, err := proto.Marshal(msg); err == nil {
		rspUids, err := broadcast(MsgTypeConfigChange, buffer)

		//记录socket,注意闭包问题
		go func(configType uint32, msg *userProxy.ConfigChange, rspUids []uint64, err error) {
			buf, _ := json.Marshal(msg)
			AddRpcLog(MsgTypeConfigChange, operUserId, string(buf[:]), rspUids, err)
		}(configType, msg, rspUids, err)

		if err != nil {
			mylogrus.MyLog.Errorf("grpc SendConfigChange send fail")
			return err
		} else {
			mylogrus.MyLog.Info("grpc SendConfigChange send success")
		}
	} else {
		return err
	}
	return nil
}

func SendGroupChatNotice(fromUserId uint64, userIds []uint64, senderExtId string, senderCode string, senderSex uint32, senderAvatar string,
	text string, groupId, groupName, groupCode, groupAvatar string, userInNum uint32) error {
	msg := &userProxy.GroupSendNotice{
		SenderExtId:  senderExtId,
		SenderCode:   senderCode,
		SenderSex:    senderSex,
		SenderAvatar: senderAvatar,
		Text:         text,
		GroupName:    groupName,
		GroupCode:    groupCode,
		GroupAvatar:  groupAvatar,
		UserInNum:    userInNum,
		GroupId:      groupId,
	}
	if buffer, err := proto.Marshal(msg); err == nil {
		rspUids, err := multicast(userIds, MsgTypeGroupChatNotice, buffer)

		//记录socket,注意闭包问题
		go func(userId uint64, msg *userProxy.GroupSendNotice, rspUids []uint64, err error) {
			buf, _ := json.Marshal(msg)
			AddRpcLog(MsgTypeGroupChatNotice, userId, string(buf[:]), rspUids, err)
		}(fromUserId, msg, rspUids, err)

		if err != nil {
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			mylogrus.MyLog.Errorf("grpc SendGroupChatNotice send fail,userId:%v", fromUserId)
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			return err
		} else {
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			mylogrus.MyLog.Infof("grpc SendGroupChatNotice send success,userId:%v", fromUserId)
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		}
	} else {
		return err
	}
	return nil
}
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// 羊羊匹配成功
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// Deprecated: missing Params
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func SendSheepMatchSuccess(matchId, myUserId, otherUserId uint64, nick1, nick2, avatar1, avatar2 string, gameIds ...uint64) error {
	gameId := uint64(0)
	if len(gameIds) > 0 {
		gameId = gameIds[0]
	}
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	msg := &userProxy.SheepMatchSuccess{
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		MatchId:   matchId,
		User:      &userProxy.User{Id: myUserId, Nick: nick1, Avatar: avatar1},
		OtherUser: &userProxy.User{Id: otherUserId, Nick: nick2, Avatar: avatar2},
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		GameId:    gameId,
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	}
	if buffer, err := proto.Marshal(msg); err == nil {
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		userIds := []uint64{myUserId}
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		rspUids, err := multicast(userIds, MsgTypeSheepGameMatchSuccess, buffer)

		//记录socket,注意闭包问题
		go func(userIds []uint64, msg *userProxy.SheepMatchSuccess, rspUids []uint64, err error) {
			buf, _ := json.Marshal(msg)
			AddRpcLogs(MsgTypeSheepGameMatchSuccess, userIds, string(buf[:]), rspUids, err)
		}(userIds, msg, rspUids, err)

		if err != nil {
			mylogrus.MyLog.Errorf("grpc SendSheepMatchSuccess send fail")
			return err
		} else {
			mylogrus.MyLog.Info("grpc SendSheepMatchSuccess send success")
		}
	} else {
		return err
	}
	return nil
}

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// 羊羊匹配成功
func SendSheepMatchSuccessV2(matchId, myUserId, otherUserId uint64, nick1, nick2, avatar1, avatar2 string, gameId uint64, channelId, token string, agoraId uint32, provider int) error {
	msg := &userProxy.SheepMatchSuccess{
		MatchId:   matchId,
		User:      &userProxy.User{Id: myUserId, Nick: nick1, Avatar: avatar1},
		OtherUser: &userProxy.User{Id: otherUserId, Nick: nick2, Avatar: avatar2},
		GameId:    gameId,
		ChannelId: channelId,
		Token:     token,
		AgoraId:   agoraId,
		Provider:  uint32(provider),
	}
	if buffer, err := proto.Marshal(msg); err == nil {
		userIds := []uint64{myUserId}
		rspUids, err := multicast(userIds, MsgTypeSheepGameMatchSuccess, buffer)

		//记录socket,注意闭包问题
		go func(userIds []uint64, msg *userProxy.SheepMatchSuccess, rspUids []uint64, err error) {
			buf, _ := json.Marshal(msg)
			AddRpcLogs(MsgTypeSheepGameMatchSuccess, userIds, string(buf[:]), rspUids, err)
		}(userIds, msg, rspUids, err)

		if err != nil {
			mylogrus.MyLog.Errorf("grpc SendSheepMatchSuccess send fail")
			return err
		} else {
			mylogrus.MyLog.Info("grpc SendSheepMatchSuccess send success")
		}
	} else {
		return err
	}
	return nil
}

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// 羊羊游戏结果
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func SendSheepGameResult(matchId, winId, userId1, userId2 uint64, nick1, nick2, avatar1, avatar2 string, isAiMap map[uint64]bool, gameIds ...uint64) error {
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	if isAiMap == nil {
		isAiMap = make(map[uint64]bool)
	}
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	var players []*userProxy.SheepGamePlayer
	players = append(players, &userProxy.SheepGamePlayer{IsWin: winId == userId1, User: &userProxy.User{
		Id: userId1, Nick: nick1, Avatar: avatar1,
	}})
	players = append(players, &userProxy.SheepGamePlayer{IsWin: winId == userId2, User: &userProxy.User{
		Id: userId2, Nick: nick2, Avatar: avatar2,
	}})
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	if !players[0].IsWin {
		players[0], players[1] = players[1], players[0]
	}
	for i := range players {
		players[i].Rank = int32(i) + 1
	}
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	gameId := uint64(0)
	if len(gameIds) > 0 {
		gameId = gameIds[0]
	}
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	msg := &userProxy.SheepGameResult{
		MatchId: matchId,
		Players: players,
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		GameId:  gameId,
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	}
	if buffer, err := proto.Marshal(msg); err == nil {
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		var userIds []uint64
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		if !isAiMap[userId1] {
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			userIds = append(userIds, userId1)
		}
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		if !isAiMap[userId2] {
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			userIds = append(userIds, userId2)
		}
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		rspUids, err := multicast(userIds, MsgTypeSheepGameResult, buffer)

		//记录socket,注意闭包问题
		go func(userIds []uint64, msg *userProxy.SheepGameResult, rspUids []uint64, err error) {
			buf, _ := json.Marshal(msg)
			AddRpcLogs(MsgTypeSheepGameResult, userIds, string(buf[:]), rspUids, err)
		}(userIds, msg, rspUids, err)

		if err != nil {
			mylogrus.MyLog.Errorf("grpc SendSheepGameResult send fail")
			return err
		} else {
			mylogrus.MyLog.Info("grpc SendSheepGameResult send success")
		}
	} else {
		return err
	}
	return nil
}
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// cp邀请
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func SendCpInviteNotice(userId uint64, code, name, avatar, content, extId string) error {
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	defer utils.CheckGoPanic()
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	msg := &userProxy.CpInvite{
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		User: &userProxy.User{Id: userId, Code: code, Nick: name, Avatar: avatar, ExternalId: extId},
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		Msg:  content,
	}
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	if buffer, err := proto.Marshal(msg); err == nil {
		userIds := []uint64{userId}
		rspUids, err := multicast(userIds, MsgTypeCpInvite, buffer)

		//记录socket,注意闭包问题
		go func(userIds []uint64, msg *userProxy.CpInvite, rspUids []uint64, err error) {
			buf, _ := json.Marshal(msg)
			AddRpcLogs(MsgTypeCpInvite, userIds, string(buf[:]), rspUids, err)
		}(userIds, msg, rspUids, err)

		if err != nil {
			mylogrus.MyLog.Errorf("grpc SendCpInviteNotice send fail")
			return err
		} else {
			mylogrus.MyLog.Info("grpc SendCpInviteNotice send success")
		}
	} else {
		return err
	}
	return nil
}
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// cp升级
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func SendCpUpgrade(nick1, nick2, avatar1, avatar2 string, cpLevel uint32, groupId string) error {
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	msg := &userProxy.CpUpgrade{
		User1:   &userProxy.User{Nick: nick1, Avatar: avatar1},
		User2:   &userProxy.User{Nick: nick2, Avatar: avatar2},
		CpLevel: cpLevel,
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		GroupId: groupId,
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	}
	if buffer, err := proto.Marshal(msg); err == nil {
		rspUids, err := broadcast(MsgTypeCpUpgrade, buffer)

		//记录socket,注意闭包问题
		go func(userId uint64, msg *userProxy.CpUpgrade, rspUids []uint64, err error) {
			buf, _ := json.Marshal(msg)
			AddRpcLog(MsgTypeCpUpgrade, userId, string(buf[:]), rspUids, err)
		}(0, msg, rspUids, err)

		if err != nil {
			mylogrus.MyLog.Errorf("grpc SendCpUpgrade send fail")
			return err
		} else {
			mylogrus.MyLog.Info("grpc SendCpUpgrade send success")
		}
	} else {
		return err
	}
	return nil
}
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// svip升级
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func SendSvipUpgrade(nick, avatar string, svipLevel uint32, txGroupId string) error {
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	msg := &userProxy.SvipUpgrade{
		User:      &userProxy.User{Nick: nick, Avatar: avatar},
		SvipLevel: svipLevel,
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		GroupId:   txGroupId,
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	}
	if buffer, err := proto.Marshal(msg); err == nil {
		rspUids, err := broadcast(MsgTypeSvipUpgrade, buffer)

		//记录socket,注意闭包问题
		go func(userId uint64, msg *userProxy.SvipUpgrade, rspUids []uint64, err error) {
			buf, _ := json.Marshal(msg)
			AddRpcLog(MsgTypeSvipUpgrade, userId, string(buf[:]), rspUids, err)
		}(0, msg, rspUids, err)

		if err != nil {
			mylogrus.MyLog.Errorf("grpc SendSvipUpgrade send fail")
			return err
		} else {
			mylogrus.MyLog.Info("grpc SendSvipUpgrade send success")
		}
	} else {
		return err
	}
	return nil
}
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// 发送socket的麦位变化
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func SendSocketMicChange(seqId string, userId uint64, micUserExternalId, txGroupId string, i uint32, lock, forbid, micForbid bool, agoraId uint32, micUserData *userProxy.MicUserData) error {
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	var msg = &userProxy.GroupMicChange{
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		SeqId:      seqId,
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		GroupId:    txGroupId,
		I:          i,
		Lock:       lock,
		Forbid:     forbid,
		MicForbid:  micForbid,
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		ExternalId: micUserExternalId,
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		AgoraId:    agoraId,
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		Timestamp:  time.Now().UnixNano(),
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		User:       micUserData,
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	}
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	n := 0
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	if buffer, err := proto.Marshal(msg); err == nil {
		userIds := []uint64{userId}
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		var rspUids []uint64
		for {
			n++
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			rspUids, err = multicast(userIds, MsgTypeGroupMicChange, buffer, time.Duration(10))
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			if n >= 3 || len(rspUids) <= 0 {
				break
			}
			time.Sleep(time.Millisecond * 200)
		}
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		// 记录socket
		// 有err||uid不在线才入库
		if err != nil || len(rspUids) > 0 {
			go func(userId uint64, msg *userProxy.GroupMicChange, rspUids []uint64, err error) {
				buf, _ := json.Marshal(msg)
				AddRpcLog(MsgTypeGroupMicChange, userId, string(buf[:]), rspUids, err)
			}(userId, msg, rspUids, err)
		}
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		if err != nil {
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			mylogrus.MyLog.Errorf("grpc SendSocketMicChange send fail,seqId:%v,retry:%v,data:%v,err:%v", seqId, n, *msg, err)
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			return err
		} else {
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			mylogrus.MyLog.Infof("grpc SendSocketMicChange send success,seqId:%v,retry:%v,data:%v", seqId, n, *msg)
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		}
	} else {
		return err
	}
	return nil
}
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// 游戏大厅匹配成功
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func SendLobbyMatchSuccess(myUserId, otherUserId uint64, nick1, nick2, avatar1, avatar2 string, gameId uint64, txGroupId string, mode int, gameCode string) error {
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	msg := &userProxy.LobbyMatchSuccess{
		GameId:    gameId,
		GroupId:   txGroupId,
		Mode:      uint64(mode),
		User:      &userProxy.User{Id: myUserId, Nick: nick1, Avatar: avatar1},
		OtherUser: &userProxy.User{Id: otherUserId, Nick: nick2, Avatar: avatar2},
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		GameCode:  gameCode,
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	}
	if buffer, err := proto.Marshal(msg); err == nil {
		userIds := []uint64{myUserId}
		rspUids, err := multicast(userIds, MsgTypeLobbyMatchSuccess, buffer)

		//记录socket,注意闭包问题
		go func(userIds []uint64, msg *userProxy.LobbyMatchSuccess, rspUids []uint64, err error) {
			buf, _ := json.Marshal(msg)
			AddRpcLogs(MsgTypeLobbyMatchSuccess, userIds, string(buf[:]), rspUids, err)
		}(userIds, msg, rspUids, err)

		if err != nil {
			mylogrus.MyLog.Errorf("grpc LobbyMatchSuccess send fail")
			return err
		} else {
			mylogrus.MyLog.Info("grpc LobbyMatchSuccess send success")
		}
	} else {
		return err
	}
	return nil
}
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// h5游戏静音
func SendH5GameMute(userId uint64) error {
	msg := &userProxy.H5GameVoiceMute{}
	if buffer, err := proto.Marshal(msg); err == nil {
		rspUids, err := multicast([]uint64{userId}, MsgTypeH5GameMute, buffer)

		//记录socket,注意闭包问题
		go func(userId uint64, msg *userProxy.H5GameVoiceMute, rspUids []uint64, err error) {
			buf, _ := json.Marshal(msg)
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			AddRpcLog(MsgTypeH5GameMute, userId, string(buf[:]), rspUids, err)
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		}(userId, msg, rspUids, err)

		if err != nil {
			mylogrus.MyLog.Errorf("grpc SendH5GameMute send fail")
			return err
		} else {
			mylogrus.MyLog.Info("grpc SendH5GameMute send success")
		}
	} else {
		return err
	}
	return nil
}

// h5游戏开音
func SendH5GameUnMute(userId uint64) error {
	msg := &userProxy.H5GameVoiceUnMute{}
	if buffer, err := proto.Marshal(msg); err == nil {
		rspUids, err := multicast([]uint64{userId}, MsgTypeH5GameUnMute, buffer)

		//记录socket,注意闭包问题
		go func(userId uint64, msg *userProxy.H5GameVoiceUnMute, rspUids []uint64, err error) {
			buf, _ := json.Marshal(msg)
			AddRpcLog(MsgTypeH5GameUnMute, userId, string(buf[:]), rspUids, err)
		}(userId, msg, rspUids, err)

		if err != nil {
			mylogrus.MyLog.Errorf("grpc SendH5GameUnMute send fail")
			return err
		} else {
			mylogrus.MyLog.Info("grpc SendH5GameUnMute send success")
		}
	} else {
		return err
	}
	return nil
}