Commit 071ce910 authored by chenweijian's avatar chenweijian

游戏1v1

parent 70089c98
......@@ -48,10 +48,12 @@ const (
ActIpGetAwardTimes = "act:ipAwardTimes:%d:%d:%d:%s" // 一个ip在活动中的领奖次数 活动id:领奖类型:level:ip地址
ActImeiGetAwardTimes = "act:imeiAwardTimes:%d:%d:%d:%s" // 一个设备在活动中的领奖次数 活动id:领奖类型:level:设备号
ExchangePinkCostDiamond = "finance:exPinkDiamond:%s:%d" // 某天兑换粉钻所花费的黄钻 日期:用户id
GameAutoMathEnterRoom = "game:autoEnter:%d:%s" // 快速游戏,进入某个房间
Game1V1EnterRoom = "game:oneAndOne:%s" // 1v1游戏,进入某个房间,%s: imGroupId
Game1V1GameChannel = "game:gameChannel:%s" // 1v1游戏,发布订阅channel,游戏创建成功后的通知,%s: imGroupId
Game1V1ResetGameRoom = "game:resetGameRoom:%s" // 1v1游戏,把某个房间重新放回匹配池,%s: txGroupId
Game1V1RoomRobot = "game:oneAndOneRobot:%s" // 1v1游戏,某个房间匹配到的机器人,%s: txGroupId, val: 机器人uid
ExchangePinkCostDiamond = "finance:exPinkDiamond:%s:%d" // 某天兑换粉钻所花费的黄钻 日期:用户id
GameAutoMathEnterRoom = "game:autoEnter:%d:%s" // 快速游戏,进入某个房间
Game1V1EnterRoom = "game:oneAndOne:%s" // 1v1游戏,进入某个房间,%s: imGroupId
Game1V1GameChannel = "game:gameChannel:%s" // 1v1游戏,发布订阅channel,游戏创建成功后的通知,%s: imGroupId
Game1V1ResetGameRoom = "game:resetGameRoom:%s" // 1v1游戏,把某个房间重新放回匹配池,%s: txGroupId
Game1V1RoomRobot = "game:oneAndOneRobot:%s" // 1v1游戏,某个房间匹配到的机器人,%s: txGroupId, val: 机器人uid
Game1V1GameTimesRecord = "game:timesRecord:%s:%d:%d:%d" // 1v1游戏,游戏次数活动记录,天日期:玩家Id:游戏gameId:对方玩家id
Game1V1GameWinTimesRecord = "game:winTimesRecord:%s:%d:%d:%d" // 1v1游戏,游戏获胜次数活动记录,天日期:获胜玩家Id:游戏gameId:对方玩家id
)
......@@ -123,3 +123,11 @@ func GetGame1V1ResetGameRoom(txGroupId string) string {
func GetGame1V1RoomRobot(txGroupId string) string {
return fmt.Sprintf(Game1V1RoomRobot, txGroupId)
}
func GetGame1V1GameTimesRecord(userId1, userId2 uint64, gameId int) string {
return fmt.Sprintf(Game1V1GameTimesRecord, time.Now().Format(utils.COMPACT_DATE_FORMAT), userId1, gameId, userId2)
}
func GetGame1V1GameWinTimesRecord(userId1, userId2 uint64, gameId int) string {
return fmt.Sprintf(Game1V1GameWinTimesRecord, time.Now().Format(utils.COMPACT_DATE_FORMAT), userId1, gameId, userId2)
}
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment