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hujiebin
hilo-common
Commits
28d36fb7
Commit
28d36fb7
authored
Aug 16, 2023
by
chenweijian
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game1v1
parent
379b6e32
Changes
2
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2 changed files
with
3 additions
and
3 deletions
+3
-3
key.go
_const/rediskey/key.go
+1
-1
key_func.go
_const/rediskey/key_func.go
+2
-2
No files found.
_const/rediskey/key.go
View file @
28d36fb7
...
@@ -50,7 +50,7 @@ const (
...
@@ -50,7 +50,7 @@ const (
ExchangePinkCostDiamond
=
"finance:exPinkDiamond:%s:%d"
// 某天兑换粉钻所花费的黄钻 日期:用户id
ExchangePinkCostDiamond
=
"finance:exPinkDiamond:%s:%d"
// 某天兑换粉钻所花费的黄钻 日期:用户id
GameAutoMathEnterRoom
=
"game:autoEnter:%d:%s"
// 快速游戏,进入某个房间
GameAutoMathEnterRoom
=
"game:autoEnter:%d:%s"
// 快速游戏,进入某个房间
Game1V1EnterRoom
=
"game:oneAndOne:%s"
// 1v1游戏,进入某个房间,%s:
im
GroupId
Game1V1EnterRoom
=
"game:oneAndOne:%s"
// 1v1游戏,进入某个房间,%s:
tx
GroupId
Game1V1GameChannel
=
"game:gameChannel:%s"
// 1v1游戏,发布订阅channel,游戏创建成功后的通知,%s: imGroupId
Game1V1GameChannel
=
"game:gameChannel:%s"
// 1v1游戏,发布订阅channel,游戏创建成功后的通知,%s: imGroupId
Game1V1ResetGameRoom
=
"game:resetGameRoom:%s"
// 1v1游戏,把某个房间重新放回匹配池,%s: txGroupId
Game1V1ResetGameRoom
=
"game:resetGameRoom:%s"
// 1v1游戏,把某个房间重新放回匹配池,%s: txGroupId
Game1V1RoomRobot
=
"game:oneAndOneRobot:%s"
// 1v1游戏,某个房间匹配到的机器人,%s: txGroupId, val: 机器人uid
Game1V1RoomRobot
=
"game:oneAndOneRobot:%s"
// 1v1游戏,某个房间匹配到的机器人,%s: txGroupId, val: 机器人uid
...
...
_const/rediskey/key_func.go
View file @
28d36fb7
...
@@ -108,8 +108,8 @@ func GetAutoMathEnterRoom(userId uint64, imGroupId string) string {
...
@@ -108,8 +108,8 @@ func GetAutoMathEnterRoom(userId uint64, imGroupId string) string {
return
fmt
.
Sprintf
(
GameAutoMathEnterRoom
,
userId
,
imGroupId
)
return
fmt
.
Sprintf
(
GameAutoMathEnterRoom
,
userId
,
imGroupId
)
}
}
func
GetGame1V1EnterRoom
(
im
GroupId
string
)
string
{
func
GetGame1V1EnterRoom
(
tx
GroupId
string
)
string
{
return
fmt
.
Sprintf
(
Game1V1EnterRoom
,
im
GroupId
)
return
fmt
.
Sprintf
(
Game1V1EnterRoom
,
tx
GroupId
)
}
}
func
GetGame1V1GameChannel
(
imGroupId
string
)
string
{
func
GetGame1V1GameChannel
(
imGroupId
string
)
string
{
...
...
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