Commit d00d4b92 authored by hujiebin's avatar hujiebin

gameCode

parent 5be194e5
...@@ -472,4 +472,5 @@ message LobbyMatchSuccess { ...@@ -472,4 +472,5 @@ message LobbyMatchSuccess {
string group_id = 3; string group_id = 3;
User user = 4; User user = 4;
User otherUser = 5; User otherUser = 5;
string gameCode = 6;
} }
\ No newline at end of file
...@@ -452,13 +452,14 @@ func SendSocketMicChange(seqId string, userId uint64, micUserExternalId, txGroup ...@@ -452,13 +452,14 @@ func SendSocketMicChange(seqId string, userId uint64, micUserExternalId, txGroup
} }
// 游戏大厅匹配成功 // 游戏大厅匹配成功
func SendLobbyMatchSuccess(myUserId, otherUserId uint64, nick1, nick2, avatar1, avatar2 string, gameId uint64, txGroupId string, mode int) error { func SendLobbyMatchSuccess(myUserId, otherUserId uint64, nick1, nick2, avatar1, avatar2 string, gameId uint64, txGroupId string, mode int, gameCode string) error {
msg := &userProxy.LobbyMatchSuccess{ msg := &userProxy.LobbyMatchSuccess{
GameId: gameId, GameId: gameId,
GroupId: txGroupId, GroupId: txGroupId,
Mode: uint64(mode), Mode: uint64(mode),
User: &userProxy.User{Id: myUserId, Nick: nick1, Avatar: avatar1}, User: &userProxy.User{Id: myUserId, Nick: nick1, Avatar: avatar1},
OtherUser: &userProxy.User{Id: otherUserId, Nick: nick2, Avatar: avatar2}, OtherUser: &userProxy.User{Id: otherUserId, Nick: nick2, Avatar: avatar2},
GameCode: gameCode,
} }
if buffer, err := proto.Marshal(msg); err == nil { if buffer, err := proto.Marshal(msg); err == nil {
userIds := []uint64{myUserId} userIds := []uint64{myUserId}
......
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