game.go 1.4 KB
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package game_c

import (
	"context"
	"encoding/json"
	"git.hilo.cn/hilo-common/resource/redisCli"
	"hilo-group/_const/enum/game_e"
	"time"
)

type gameAutoJoinMsg struct {
	TraceId   string
	Token     string
	EnterType string
	GameCode  string
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	Is1V1     string
	GameMode  string
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}

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func SetAutoMathEnterRoom(userId uint64, imGroupId, traceId, token, enterType, gameCode, is1V1, gameMode string) error {
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	key := game_e.GetAutoMathEnterRoom(userId, imGroupId)
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	info := gameAutoJoinMsg{traceId, token, enterType, gameCode, is1V1, gameMode}
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	data, err := json.Marshal(info)
	if err != nil {
		return err
	}
	err = redisCli.GetRedis().LPush(context.Background(), key, data).Err()
	if err != nil {
		return err
	}
	redisCli.GetRedis().Expire(context.Background(), key, time.Second*3)
	return nil
}

func IsAutoMathEnterRoom(userId uint64, imGroupId string) (bool, string, string, string, string) {
	key := game_e.GetAutoMathEnterRoom(userId, imGroupId)
	data, err := redisCli.GetRedis().RPop(context.Background(), key).Bytes()
	if err != nil {
		return false, "", "", "", ""
	}
	info := gameAutoJoinMsg{}
	err = json.Unmarshal(data, &info)
	if err != nil {
		return false, "", "", "", ""
	}
	if info.Token != "" && info.TraceId != "" && info.EnterType != "" && info.GameCode != "" {
		redisCli.GetRedis().Del(context.Background(), key)
		return true, info.TraceId, info.Token, info.EnterType, info.GameCode
	}
	return false, "", "", "", ""
}