package game_e import "fmt" type GameType uint32 var GameLudoDiamondList = []uint32{0, 100, 500, 1000, 5000, 10000} const ( GameTypeLudo GameType = 1 // ludo GameTypeUno GameType = 2 // uno ) const GameAutoMathEnterRoom = "game:autoEnter:%d:%s" // 快速游戏,进入某个房间 func GetAutoMathEnterRoom(userId uint64, imGroupId string) string { return fmt.Sprintf(GameAutoMathEnterRoom, userId, imGroupId) }