userProxy.proto 9.02 KB
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syntax = "proto3";

package userProxy;

option go_package = "protocol/userProxy";

/* user*/
message User {
    uint64 id = 1;
    string externalId = 2;
    string nick = 3;
    string avatar = 4;
    string country = 5;
    string countryIcon = 6;
    uint64 birthday = 7;
    bool isVip = 8;
    bool isLike = 9;
    bool isLikeMe = 10;
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    string code = 11;
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}

/* Svip*/
message Svip {
    uint64 svipLevel = 1;
    repeated SvipPrivilege privileges = 2;
}

message SvipPrivilege {
    int32 type = 1;
    bool canSwitch = 2;
    bool userSwitch = 3;
    string mysteryCode = 4;
}


/* id = 1 登录*/
message Login {
    string token = 1;
}

/* id = 2 登录的回应 */
message LoginRsp {
    uint32 status = 1;
}

/* id = 3 客户端心跳 */
message HeartBeat {
    string externalUid = 1;
}

/* id = 4 客户端心跳的回应 */
message HeartBeatRsp {
    uint32 status = 1;
}

/* id = 7 客户端上行消息 */
message BizRequest {
    uint32 type = 1;
    string payLoad = 2;
}

/* id = 8 客户端上行消息的应答 */
message BizResponse {
    uint32 status = 1;
}

/* id == 100 | 140 匹配结果通知 waitDuration:开始/下一个时间 matchUniqueId:匹配一对的唯一标识码, status:是否是落单 singleWaitTimeInSec:单方等待连接最长时间 dualWaitTimeInSec:双方连接中最长时间*/
message MatchSuccess {
    string localUserId = 1;
    string remoteUserId = 2;
    uint32 waitDuration = 3;
    string matchUniqueId = 4;
    bool status = 5;
    uint32 singleWaitTimeInSec = 6;
    uint32 dualWaitTimeInSec = 7;
    User remoteUser = 8;
}

/* id == 101 匹配后用户选择结果通知, failType: 只有status=2 才有值,其它为0,failType=1:等待时间到了,拒绝 failType=2:主动拒绝 */
message MatchConfirm {
    uint32 status = 1;
    string channelId = 2;
    string token = 3;
    string localUserId = 4;
    string remoteUserId = 5;
    uint32 remoteAgoraId = 6;
    uint32 callDuration = 7;
    uint32 localAgoraId = 8;
    uint32 diamondBalance = 9;
    string matchUniqueId = 10;
    uint32 failType = 11;
}

/* id == 102 视频通话准备 */
message CallReady {
    uint64 startTimestamp = 1;
    uint64 endTimestamp = 2;
    uint64 callDuration = 3;
    string channelId = 4;
    uint64 remainDiamond = 5;
}

/* id == 103 礼物加时 */
message AddTimeGift {
    uint32 giftId = 1;
    string token = 2;
    uint32 duration = 3;
    uint64 endTimestamp = 4;
    string channelId = 5;
    bool isSender = 6;
    uint32 giftNum = 7;
    string iconUrl = 8;
    string svgaUrl = 9;
    string senderAvatar = 10;
    string receiverAvatar = 11;
}

/* id == 104 免费加时 */
message AddTimeFree {
    string token = 1;
    uint32 duration = 2;
    uint64 endTimestamp = 3;
    string channelId = 4;
    uint32 senderAgoraId = 5;
}

/* id == 105 退出 */
message ConnectsQuit {
    uint64 from_user_id = 1;
}

/* id == 106 连接状态 */
message ConnectStatus {
    uint64 from_user_id = 1;
    float user_diamonds = 2;
    bool diamonds_enough = 3;
}

/* id == 107 ??? */
message ConnectsCall {
    uint64 from_user_id = 1;
    string rong_room_name = 2;
    bool is_join = 3;
}

/* id == 108 */
message ConnectCommon {
    string rong_room_name = 1;
    uint64 from_user_id = 2;
    string extra = 3;
    string message = 4;
}

/* id == 109 召回授权弹框 */
message RecallWindow {
}

/* id == 110 | 132 视频发送 status:(1:接收到邀请, 2:接收到对方同意, 3:双方拒绝(还没接通), 4:对方挂断(接通后)diamondBalance 只有status=2,才出现)*/
message Video {
    string videoUniqueId = 1;
    string channelId = 2;
    uint32 localAgoraId = 3;
    uint32 remoteAgoraId = 4;
    string agoraToken = 5;
    string sendUserId = 6;
    string receiveUserId = 7;
    uint32 status = 8;
    uint32 diamondBalance = 9;
    User sendUser = 10;
}

/* id == 111 视频通话准备 */
message VideoCallReady {
    uint64 startTimestamp = 1;
    uint64 endTimestamp = 2;
    uint64 callDuration = 3;
    string channelId = 4;
    uint64 remainDiamond = 5;
}

/* id == 112 互相喜欢 */
message LikeEach {
    string remoteUserId = 1;
}

/* id == 113 喜欢我 */
message LikeMe {
    string remoteUserId = 1;
    string remoteNick = 2;
    string channelId = 3;
}

/* id == 114 日常进入app,获取钻石 */
message DailyInAppDiamond {
    uint32 diamondNum = 1;
}

/* id == 115 横幅 */
message GlobalGiftBanner {
    uint32 bannerLevel = 1;
    uint64 giftId = 2;
    uint32 giftNum = 3;
    string sendUserId = 4;
    string receiveUserId = 5;
    string groupId = 6;
    string sendUserCode = 7;
    string sendUserAvatar = 8;
    string sendUserNick = 9;
    string receiveUserNick = 10;
    string giftPicUrl = 11;
    Svip svip = 12;
    Svip receiveSvip = 13;
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    uint32 bannerType = 14; // 类型:0.普通礼物 1.cp直接送礼 2.cp告白礼物
    uint32 cpLevel = 15; // cp等级
    string receiveUserAvatar = 16;
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}

/* id == 116 横幅的回应,用来测量RTT */
message GlobalGiftBannerRsp {
    uint32 bannerLevel = 1;
    uint64 giftId = 2;
    uint32 giftNum = 3;
    string sendUserId = 4;
    string receiveUserId = 5;
    string groupId = 6;
}

/*id==117 幸运转盘通知,客户端重新拉取查询, type:客户端不用理*/
message LuckyWheel {
    string groupId = 1;
    uint32 type = 2;
}

/* id == 118 幸运转盘获胜者全服广播 */
message LuckyWheelBanner {
    uint32 diamondNum = 1;
    string sendUserId = 2;
    string groupId = 3;
    string nick = 4;
    string code = 5;
    string avatar = 6;
    Svip svip = 7;
}

/* id == 119 幸运转盘钻石变化 */
message LuckyWheelDiamondChange {
    string groupId = 1;
}

/* id == 120 服务器配置变更 */
message ConfigChange {
    uint32 type = 1;
}

/* id == 121 全局火箭横幅 */
message GlobalRocketNotice {
    string groupId = 1;
    string period = 2;
    uint32 round = 3;
    uint32 stage = 4;
    string topUserIcon = 5;
    string nick = 6;
    string code = 7;
    string avatar = 8;
    Svip svip = 9;
}

/* id == 122 群发功能弹窗 */
message GroupSendNotice {
    string senderExtId = 1;
    string senderCode = 2;
    uint32 senderSex = 3;
    string senderAvatar = 4;
    string text = 5;
    string groupName = 6;
    string groupCode = 7;
    string groupAvatar = 8;
    uint32 userInNum = 9; // 最近进入房间的人数
    string groupId = 10;
}

/* id == 123 全球消息 */
message GlobalBroadcast {
    string senderExtId = 1;
    string senderCode = 2;
    uint32 senderSex = 3;
    string senderAvatar = 4;
    string senderNick = 5;
    string msg = 6;
    string groupId = 7;
    uint32 senderNobleLevel = 8;
}

/* id == 124 全球消息 */
message MicTaskFinish {
    string userId = 1;
    uint32 diamond = 2;
}

/* id == 125 水果机开奖通知 */
message FruitMachine {
    string date = 1;
    uint32 round = 2;
}

/* id == 126 贵族变化 */
message NobleChange {
}

/* id == 127 加入群组成功 */
message JoinGroup {
    string groupId = 1;
    string externalId = 2;
}

/* id == 128 1对1视频1分钟加时成功 */
message VideoTimeMinuteSuccess {
    string token = 1;
    uint32 duration = 2;
    uint64 endTimestamp = 3;
    string channelId = 4;
    uint32 senderAgoraId = 5;
    string videoUniqueId = 6;
    bool isSend = 7;
    uint32 sendRemainDiamond = 8;
}

/* id == 129 1对1视频1分钟加时询问检查 */
message VideoTimeMinuteCheck {
    string videoUniqueId = 1;
    uint32 diamond = 2;
    string uuid = 3;
}

/* id == 130 1对1视频,错过 */
message VideoMiss {
    uint32 totalNum = 1;
}

/* id == 131 进房,群组活动信息 */
message GroupActivity {
    string ActivityId = 1;// id
    uint64 StartAt = 2;   // 开始时间戳,东八区时间戳
    uint64 EndAt = 3;     // 结束时间戳,东八区时间戳
    string Banner = 4;    // banner url
    int32 AcType = 5;     // 类型1.游戏2.比赛3.排队4.诗歌
    string Theme = 6;     // 活动主题
    int32 PersonNum = 7;  // 订阅人数
    bool IsSubscribe = 8; // 我是否订阅该活动
    string GroupId = 9;   // 群id
}

/* id == 144 邀请用户成为房间会员 */
message RoomInviteMember {
    string group_id = 1;
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}

/* id == 145 钻石变化 */
message DiamondChange {
    uint32 remainDiamond = 1;
    uint32 remainPinkDiamond = 2;
}

/* id == 146 游戏横幅 */
message GlobalGameBanner {
    uint32 gameType = 1; // 0.h5游戏 1.ludo 2.uno 3.dice 4.lucky wheel 5.lucky box 6.fruit
    uint64 userId = 2;
    string avatar = 3;
    uint64 diamond = 4;
    string bannerUrl = 5;
    uint64 gameId = 6; // 1.ludo 2.uno 3.dice 4.lucky wheel 5.lucky box 6.fruit 7.slot
}

/* id == 147 羊羊匹配成功 */
message SheepMatchSuccess {
    uint64 match_id = 1;
    User user = 2;
    User otherUser = 3;
}

message SheepGamePlayer {
    User user = 1;
    bool is_win = 2;
    int32 rank = 3;
}

/* id == 148 羊羊游戏结果 */
message SheepGameResult {
    uint64 match_id = 1;
    repeated SheepGamePlayer players = 2;
}

/* id == 149 cp邀请 */
message CpInvite {
    User user = 1;
    string msg = 2;
}

/* id == 150 cp升级 */
message CpUpgrade {
    User user1 = 1;
    User user2 = 2;
    uint32 cp_level = 3;
    string content = 4;
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}